| A popular game in airsoft gun battles is the | | | | of weapons upon one another. |
| Mil-Sim format of game play. These types of | | | | |
| airsoft role-playing formats create an entire | | | | Most Mil-Sim Airsoft Games Create A Realistic |
| era within the parameters of the airsoft | | | | War Zone |
| game. | | | | |
| | | | In modern day Mil-Sim games, the two opposing |
| The Mil-Sim game creates a realistic era of | | | | teams create a modern day war zone and |
| action role-playing for everyone involved in | | | | perform different live action role-playing to |
| the game. | | | | simulate battles that might occur today. |
| | | | |
| In some cases, games are set up and recreated | | | | In these types of game formats, missions or |
| according to an actual battle in history. | | | | objectives are given to different members of |
| Participants purchase weapons, clothing, | | | | each team and then these directions are put |
| staples, rations and other supplies that | | | | into play much the same as a real war plan |
| would have actually been used during the | | | | would be put into action on the battle field. |
| specific era; many games require that | | | | |
| everything in the game field must have | | | | It is not uncommon for Mil-Sim participants |
| existed during the actual time period. This | | | | to spend hundreds of dollars on authentic |
| type of dedication to reality in a Mil-Sim | | | | clothing, weapons, ammunition, tactical gear |
| reenactment is not uncommon and is generally | | | | and rations. |
| expected by each member on the playing field. | | | | |
| | | | Mil-Sim Creates A Realistic Re-enactment of A |
| Historical Military Simulations In Airsoft | | | | Military Simulation |
| Battles Strive For Authenticity | | | | |
| | | | Airsoft gun battles are a high-energy sport |
| For individuals that enjoy the realistic | | | | that provides each player with an adrenaline |
| recreation and re-enactment of a historical | | | | rush and the excitement or frustration of |
| battle, appropriate costumes and equipment is | | | | winning and/or losing a high stakes game. |
| a fundamental part of the success and | | | | Individuals that participate in such games |
| enjoyment of the game. An individual may join | | | | often create an environment that not only |
| a specialized airsoft group that focuses | | | | involves the traditional game rules but also |
| primarily on one decade or era and purchase | | | | includes variations more personalized to |
| all equipment, clothing and supporting | | | | their own game. |
| supplies to match that time period. While the | | | | |
| game is intended to be enjoyable for | | | | When playing airsoft games, it isn't |
| everyone, game play is often guided by the | | | | necessary to follow a traditional format, it |
| factual history of a specific battle or by | | | | is only important that everyone involved in |
| one organizer who leads the group to the | | | | the game understands the rules and |
| game's final objective or conclusion. The | | | | expectations for that specific game. |
| concept or idea of "re-writing" history to | | | | |
| accommodate one team winning over the other | | | | Airsoft is a game that relies on honesty and |
| is not accepted in these types of games. | | | | a code of honor among players. The airsoft |
| | | | pellet does not explode when it hits a |
| This type of airsoft game is not approached | | | | player, in the same way that a paintball |
| with the same attitude as "Capture the Flag" | | | | capsule does. For this reason, where a |
| or "Team DeathMatch". Individuals that are | | | | paintball capsule leaves a mark, the airsoft |
| involved in the simulation of historical | | | | pellet does not. So it is up to the honesty |
| battles are generally involved not only for | | | | of each player to notify everyone else if |
| the airsoft game but also for the enjoyment | | | | they have been hit. This is generally done |
| of recreating another time period and | | | | with a raising of one hand and calling out, |
| remaining an "active" character (and in | | | | "I'm hit" or something to that effect. |
| character) during the entire time of the | | | | Players that fail to be honest, no matter |
| game. Often times, in games such as these, | | | | what the game being played, are generally not |
| the role-playing is a larger part of the | | | | asked to return for another game. |
| overall game rather than the use and firing | | | | |