| Recball can be divided into two sections | | | | on a fictional adventure, or a |
| - scenario games, and walk-on games. | | | | reenactment of a historic event. Big |
| Walk-On/Recreational Games -- Walk on | | | | Games sometimes contain such items as |
| fields can be found in most areas. | | | | paintball mortars, paintball-marker |
| Whether the field is indoor, or outdoor, | | | | equipped vehicles, and even fantasy |
| these fields usually charge a fee to | | | | planes. A term commonly mixed with Big |
| play there and sometimes require you to | | | | Game is the Scenario Game. These are |
| buy paint from the field. Outdoor fields | | | | very much like the Big Game, but often |
| have one main difference from indoor | | | | have much more in depth plots and |
| fields (other than that they are | | | | character roles. Some more famous |
| outdoors), they often include fields in | | | | examples of Big Games are the Michigan |
| the forest, which is often favored by a | | | | Monster Game (http:/ |
| new player over a fast-paced game of | | | | www.exoticsportz.com) and scenarios |
| speedball. | | | | concentrating more on a plot are found |
| Scenario Games -- Scenario games are | | | | at events such as ones sponsored by |
| major events held throughout the | | | | Mackz Xtreme Sportz (http:/ |
| country. They usually have over 500 | | | | www.mxsportz.com/) . |
| players, and are often held over a | | | | River Passage · River passage requires |
| period of days. Scenario games offer a | | | | a bridge and a creek to play. The format |
| more in depth plot and storyline than | | | | of this game is highly customizable. |
| normal recreational games, and some of | | | | Generally, two teams start on opposite |
| these games even incorporate vehicles in | | | | sides of the bridge or the river, and |
| the game... paintball tanks and even | | | | attempt to cross a “main” player |
| helicopters! Scenario games are held in | | | | across the bridge to win the game. The |
| natural environments, rather than | | | | main player may only be crossed once a |
| speedball fields. | | | | flag is captured from the other side of |
| Total Elimination · Total Elimination | | | | the river, and brought back to a |
| is widely used in recball games, and is | | | | team’s base. This game has normal |
| a favorite among casual players. It has | | | | Total Elimination rules, and can be |
| the basic rule of one hit needed to | | | | played as Total Elimination as well. In |
| eliminate someone. The objective of this | | | | Scenario games, the river or creek must |
| game is to eliminate all of the players | | | | be crossed as only one of a few |
| on the opposing team. Many games are | | | | objectives. Another popular format is |
| based off of total elimination, and have | | | | having one team with better players and |
| the same rules as it. Some popular forms | | | | possibly vehicles or mortars try to |
| of Total Elimination include Center Flag | | | | defend the other side of the river, |
| and Capture the Flag - both used often | | | | where an objective is held. |
| in tournament format games as well as | | | | All the President’s Men ·All the |
| recball games. | | | | President’s Men has the main objective |
| Center Flag · Center flag, like stated | | | | of tagging one key opposing player. One |
| previously, is a form of Total | | | | team is the “President’s Men” |
| Elimination. There are two objectives to | | | | team, while the other team is the |
| choose from when playing Center Flag. | | | | attacking team. The President’s Men |
| Your team may choose to eliminate all of | | | | team consists of one “President” and |
| the players on the other team for the | | | | the rest being “President’s Men”. |
| victory (Total Elimination) or capture | | | | The opposing team does not have a |
| the objective (a flag in the center of | | | | president of their own, but may choose |
| the field) and bring it to a certain | | | | to if playing a variation of this. The |
| location. The target location for the | | | | team with the President must protect him |
| flag is usually the back wall or border | | | | at all costs. The game has the Total |
| of the opposing team. There are also a | | | | Elimination rule set. The objective of |
| few special rules for Center Flag. Once | | | | the attacking team is to eliminate the |
| a player gets shot the flag should be | | | | President. Once the President is |
| returned to its original position. This | | | | eliminated, the attacking team wins. The |
| rule can be interchangeable with another | | | | President’s Men team must defend the |
| one. If the flag carrier is tagged, then | | | | President and keep him from getting |
| the flag must be dropped on the ground | | | | eliminated in a certain amount of time. |
| and the player must leave the field, or | | | | The President’s Men team wins if the |
| the player must stand still with the | | | | President is not eliminated when time |
| flag hanging off his hand, and not fire | | | | runs out or if they tag out all of the |
| at any other player. Once the flag is | | | | attackers. In Scenario formats, All the |
| grabbed from the player’s hand, they | | | | President’s Men is can be adapted to |
| may leave the field. | | | | All the Wizard’s Guards, All the |
| Capture the Flag · Capture the Flag is | | | | Caravan’s Protectors, etc. An |
| very similar to Center Flag. Capture the | | | | important objective, usually being a |
| Flag is commonly played when there are | | | | leader of the team, must be transported |
| larger teams (over five people per | | | | to different objectives without being |
| team). The rules of Capture the Flag are | | | | tagged out. These multiple objectives |
| very similar, as are the objectives. A | | | | may be manipulated, and the ambushing |
| team may choose to completely eliminate | | | | team may choose to try to deceive the |
| the opposing team to win, or may grab a | | | | group and try to send them right into a |
| flag on the opposite team’s back | | | | trap. |
| border, and bring it back to their | | | | Paintball Fields |
| border to win. If the flag carrier gets | | | | One of the most important factors in a |
| shot, the flag should be returned to its | | | | game of paintball is the location and |
| original position. | | | | the field layout. There are many |
| Command & Conquer · Command and Conquer | | | | numerous types of fields, and almost an |
| has a few certain requirements. For this | | | | infinite amount of possibilities for a |
| game to be played, there must be a | | | | paintball field. Paintball fields can |
| fort-type building and area surrounding | | | | normally be divided into two base styles |
| it. A set amount of players begins | | | | - woods fields, and speedball fields. |
| inside the fort, while the rest of their | | | | Woods Fields -- Woods fields are |
| team begins anywhere on the playing | | | | probably the more commonly known areas |
| field. The conquering team must begin at | | | | for a paintball game. Woods fields can |
| a designated spot. The objective of the | | | | greatly vary, and no two are the same. |
| conquering team is to eliminate all of | | | | New players are usually more attracted |
| the players inside the fort. The | | | | to these fields, and may get tangled in |
| commanding team’s players outside the | | | | dreams of military tactics, guerilla |
| fort do not need to be eliminated for | | | | warfare, and being “snipers” when |
| the conquering team to win. The | | | | playing on these fields. Woods fields |
| commanding teams objective is to keep at | | | | can also be broken down into a few |
| least one player in the fort in the game | | | | categories. |
| for a set amount of time. If this time | | | | Forest Field ·This field generally is |
| is met, then the commanding team wins. | | | | an “all-natural” playing area. There |
| Predator and Prey · The rule set for | | | | are no added bunkers, and the trees are |
| this game is simple. There are two | | | | tall grass are the most common |
| teams, the Predator team and the Prey | | | | “bunkers”. Players often choose to |
| team. The prey team should start out | | | | manipulate these fields, by stacking |
| with a few more players than the | | | | piles of leaves, and stacking logs to |
| predator team. If a member from the | | | | create their own cover. |
| predator team tags a member of the prey | | | | Hybrid Field ·Hybrid fields are a mix |
| team, the prey team member will be | | | | of a speedball field (see below) and a |
| converted onto the predator team. If a | | | | straight forest field. These too, may |
| predator is tagged by a prey team | | | | have completely different layouts than |
| member, then the predator is completely | | | | the previous. A hybrid field may be a |
| eliminated from the game. | | | | forest field with bunkers such as car |
| King of the Hill · There are many | | | | hoods, spools, tires, or other forms of |
| variations of King of the Hill. The most | | | | speedball bunkers set up throughout the |
| common objective is to get a designated | | | | woods. A less common hybrid field, but |
| player from a team on top of a hill in | | | | one that is just as enjoyable as the |
| the center of a field, to capture a flag | | | | prior, is a speedball field directly |
| from a hill, or to take control of a | | | | connected into a forest. One team |
| certain hill on the field for a | | | | generally begins on the speedball field, |
| designated time period. As you can see, | | | | while the other team (or teams) begin on |
| there are many different possibilities | | | | various positions throughout the forest. |
| when playing this game. A common King of | | | | Hay Field ·Less common, but just as |
| the Hill scenario game features an | | | | enjoyable as the other two, is the hay |
| objective, such as a mythical castle, | | | | field. Hay fields are usually made up of |
| object, or even paintballs at the top of | | | | tall stacks of hay tied up and stacked |
| the hill which two or more teams | | | | into piles, forming bunkers. Hay fields |
| struggle to hold and take. | | | | are more commonly found hybrid with |
| Raid · Raid is played out similarly to | | | | forest fields. |
| Total Elimination and contains the same | | | | Speedball Fields -- Speedball fields are |
| rule set. In Raid, one team begins in a | | | | commonly used for high-paced games that |
| fort or a somewhat enclosed area such as | | | | tend to be much more close-quarters than |
| a village. The opposing team begins on | | | | most woods games. There are many |
| the outskirts of this fort or village, | | | | different types of speedball fields, and |
| and must successfully raid and hold the | | | | layouts can be mirrors (bunkers on both |
| village for a certain amount of time. If | | | | sides of the field are exactly alike) or |
| the raiding team does not take control | | | | randomly spread out. |
| of the fort or village in a certain | | | | Sup’ Air Field ·Sup’ Air fields |
| amount of time, then the team that was | | | | consist of inflatable bunkers, and are |
| originally in control of the fort wins. | | | | commonly used for competition paintball. |
| Tag and Play · Tag and Play is commonly | | | | Many Sup’ Air fields have |
| played by newer players, and is great | | | | interestingly shaped bunkers, such as |
| for helping any player practice their | | | | snaked, “M”s, “Coke Cans”, |
| skills. The objective of Tag and Play is | | | | “Cones”, and “Pills”. |
| to shoot players on the other team. Once | | | | Hyperball Field ·Hyperball fields are |
| you, or another player from the opposite | | | | generally built out of various objects |
| team is tagged, they must walk back to | | | | usually including, but not limited too, |
| the starting location of their team and | | | | boards, car hoods, tires, and tubing; or |
| reengage in the game. Tag and Play | | | | a combination of all four. Hyperball, |
| usually ends after a certain amount of | | | | like all speedball fields, usually hosts |
| time, and no team really “wins”. | | | | very fast paced games, and has all sorts |
| Top Gun (Iron Man) · Top Gun, commonly | | | | of bunkers imaginable. |
| referred to as Iron Man is a one vs. one | | | | Spool Fields ·These fields are made up |
| game. The object is to tag your | | | | of large spools. No, not your |
| opponent, before he tags you. The rules | | | | grandma’s sewing spools, but the |
| are quite simple, and general Total | | | | spools that usually hold large |
| Elimination rules apply. | | | | quantities of wire. Spool fields are |
| Big Game Format · Although Big Game | | | | commonly mirrored. Bunkers on spool |
| Format is not an actual game of | | | | fields tend to be more limited than of |
| paintball, it is often used in many | | | | other speedball fields. Generally, |
| large games around the globe. Big Games | | | | bunkers are one spool, or a few spools |
| usually contain over fifty players on | | | | stacked or standing next to each other. |
| the field at once, and can be centered | | | | |