| Recball can be divided into two sections - | | | | sometimes contain such items as paintball |
| scenario games, and walk-on games. | | | | mortars, paintball-marker equipped vehicles, |
| | | | and even fantasy planes. A term commonly |
| Walk-On/Recreational Games -- Walk on fields | | | | mixed with Big Game is the Scenario Game. |
| can be found in most areas. Whether the field | | | | These are very much like the Big Game, but |
| is indoor, or outdoor, these fields usually | | | | often have much more in depth plots and |
| charge a fee to play there and sometimes | | | | character roles. Some more famous examples of |
| require you to buy paint from the field. | | | | Big Games are the Michigan Monster Game |
| Outdoor fields have one main difference from | | | | (http://www.exoticsportz.com) and scenarios |
| indoor fields (other than that they are | | | | concentrating more on a plot are found at |
| outdoors), they often include fields in the | | | | events such as ones sponsored by Mackz Xtreme |
| forest, which is often favored by a new | | | | Sportz (http://www.mxsportz.com/) . |
| player over a fast-paced game of speedball. | | | | |
| | | | River Passage · River passage requires a |
| Scenario Games -- Scenario games are major | | | | bridge and a creek to play. The format of |
| events held throughout the country. They | | | | this game is highly customizable. Generally, |
| usually have over 500 players, and are often | | | | two teams start on opposite sides of the |
| held over a period of days. Scenario games | | | | bridge or the river, and attempt to cross a |
| offer a more in depth plot and storyline than | | | | “main†player across the bridge |
| normal recreational games, and some of these | | | | to win the game. The main player may only be |
| games even incorporate vehicles in the | | | | crossed once a flag is captured from the |
| game... paintball tanks and even helicopters! | | | | other side of the river, and brought back to |
| Scenario games are held in natural | | | | a team’s base. This game has normal |
| environments, rather than speedball fields. | | | | Total Elimination rules, and can be played as |
| | | | Total Elimination as well. In Scenario games, |
| Total Elimination · Total Elimination is | | | | the river or creek must be crossed as only |
| widely used in recball games, and is a | | | | one of a few objectives. Another popular |
| favorite among casual players. It has the | | | | format is having one team with better players |
| basic rule of one hit needed to eliminate | | | | and possibly vehicles or mortars try to |
| someone. The objective of this game is to | | | | defend the other side of the river, where an |
| eliminate all of the players on the opposing | | | | objective is held. |
| team. Many games are based off of total | | | | |
| elimination, and have the same rules as it. | | | | All the President’s Men ·All the |
| Some popular forms of Total Elimination | | | | President’s Men has the main objective |
| include Center Flag and Capture the Flag - | | | | of tagging one key opposing player. One team |
| both used often in tournament format games as | | | | is the “President’s Men†|
| well as recball games. | | | | team, while the other team is the attacking |
| | | | team. The President’s Men team |
| Center Flag · Center flag, like stated | | | | consists of one “President†and |
| previously, is a form of Total Elimination. | | | | the rest being “President’s |
| There are two objectives to choose from when | | | | Menâ€. The opposing team does not have a |
| playing Center Flag. Your team may choose to | | | | president of their own, but may choose to if |
| eliminate all of the players on the other | | | | playing a variation of this. The team with |
| team for the victory (Total Elimination) or | | | | the President must protect him at all costs. |
| capture the objective (a flag in the center | | | | The game has the Total Elimination rule set. |
| of the field) and bring it to a certain | | | | The objective of the attacking team is to |
| location. The target location for the flag is | | | | eliminate the President. Once the President |
| usually the back wall or border of the | | | | is eliminated, the attacking team wins. The |
| opposing team. There are also a few special | | | | President’s Men team must defend the |
| rules for Center Flag. Once a player gets | | | | President and keep him from getting |
| shot the flag should be returned to its | | | | eliminated in a certain amount of time. The |
| original position. This rule can be | | | | President’s Men team wins if the |
| interchangeable with another one. If the flag | | | | President is not eliminated when time runs |
| carrier is tagged, then the flag must be | | | | out or if they tag out all of the attackers. |
| dropped on the ground and the player must | | | | In Scenario formats, All the |
| leave the field, or the player must stand | | | | President’s Men is can be adapted to |
| still with the flag hanging off his hand, and | | | | All the Wizard’s Guards, All the |
| not fire at any other player. Once the flag | | | | Caravan’s Protectors, etc. An |
| is grabbed from the player’s hand, | | | | important objective, usually being a leader |
| they may leave the field. | | | | of the team, must be transported to different |
| | | | objectives without being tagged out. These |
| Capture the Flag · Capture the Flag is | | | | multiple objectives may be manipulated, and |
| very similar to Center Flag. Capture the Flag | | | | the ambushing team may choose to try to |
| is commonly played when there are larger | | | | deceive the group and try to send them right |
| teams (over five people per team). The rules | | | | into a trap. |
| of Capture the Flag are very similar, as are | | | | |
| the objectives. A team may choose to | | | | Paintball Fields |
| completely eliminate the opposing team to | | | | |
| win, or may grab a flag on the opposite | | | | One of the most important factors in a game |
| team’s back border, and bring it back | | | | of paintball is the location and the field |
| to their border to win. If the flag carrier | | | | layout. There are many numerous types of |
| gets shot, the flag should be returned to its | | | | fields, and almost an infinite amount of |
| original position. | | | | possibilities for a paintball field. |
| | | | Paintball fields can normally be divided into |
| Command & Conquer · Command and Conquer | | | | two base styles - woods fields, and speedball |
| has a few certain requirements. For this game | | | | fields. |
| to be played, there must be a fort-type | | | | |
| building and area surrounding it. A set | | | | Woods Fields -- Woods fields are probably the |
| amount of players begins inside the fort, | | | | more commonly known areas for a paintball |
| while the rest of their team begins anywhere | | | | game. Woods fields can greatly vary, and no |
| on the playing field. The conquering team | | | | two are the same. New players are usually |
| must begin at a designated spot. The | | | | more attracted to these fields, and may get |
| objective of the conquering team is to | | | | tangled in dreams of military tactics, |
| eliminate all of the players inside the fort. | | | | guerilla warfare, and being |
| The commanding team’s players outside | | | | “snipers†when playing on these |
| the fort do not need to be eliminated for the | | | | fields. Woods fields can also be broken down |
| conquering team to win. The commanding teams | | | | into a few categories. |
| objective is to keep at least one player in | | | | |
| the fort in the game for a set amount of | | | | Forest Field ·This field generally is an |
| time. If this time is met, then the | | | | “all-natural†playing area. There |
| commanding team wins. | | | | are no added bunkers, and the trees are tall |
| | | | grass are the most common |
| Predator and Prey · The rule set for this | | | | “bunkersâ€. Players often choose |
| game is simple. There are two teams, the | | | | to manipulate these fields, by stacking piles |
| Predator team and the Prey team. The prey | | | | of leaves, and stacking logs to create their |
| team should start out with a few more players | | | | own cover. |
| than the predator team. If a member from the | | | | |
| predator team tags a member of the prey team, | | | | Hybrid Field ·Hybrid fields are a mix of a |
| the prey team member will be converted onto | | | | speedball field (see below) and a straight |
| the predator team. If a predator is tagged by | | | | forest field. These too, may have completely |
| a prey team member, then the predator is | | | | different layouts than the previous. A hybrid |
| completely eliminated from the game. | | | | field may be a forest field with bunkers such |
| | | | as car hoods, spools, tires, or other forms |
| King of the Hill · There are many | | | | of speedball bunkers set up throughout the |
| variations of King of the Hill. The most | | | | woods. A less common hybrid field, but one |
| common objective is to get a designated | | | | that is just as enjoyable as the prior, is a |
| player from a team on top of a hill in the | | | | speedball field directly connected into a |
| center of a field, to capture a flag from a | | | | forest. One team generally begins on the |
| hill, or to take control of a certain hill on | | | | speedball field, while the other team (or |
| the field for a designated time period. As | | | | teams) begin on various positions throughout |
| you can see, there are many different | | | | the forest. |
| possibilities when playing this game. A | | | | |
| common King of the Hill scenario game | | | | Hay Field ·Less common, but just as |
| features an objective, such as a mythical | | | | enjoyable as the other two, is the hay field. |
| castle, object, or even paintballs at the top | | | | Hay fields are usually made up of tall stacks |
| of the hill which two or more teams struggle | | | | of hay tied up and stacked into piles, |
| to hold and take. | | | | forming bunkers. Hay fields are more commonly |
| | | | found hybrid with forest fields. |
| Raid · Raid is played out similarly to | | | | |
| Total Elimination and contains the same rule | | | | Speedball Fields -- Speedball fields are |
| set. In Raid, one team begins in a fort or a | | | | commonly used for high-paced games that tend |
| somewhat enclosed area such as a village. The | | | | to be much more close-quarters than most |
| opposing team begins on the outskirts of this | | | | woods games. There are many different types |
| fort or village, and must successfully raid | | | | of speedball fields, and layouts can be |
| and hold the village for a certain amount of | | | | mirrors (bunkers on both sides of the field |
| time. If the raiding team does not take | | | | are exactly alike) or randomly spread out. |
| control of the fort or village in a certain | | | | |
| amount of time, then the team that was | | | | Sup’ Air Field ·Sup’ Air |
| originally in control of the fort wins. | | | | fields consist of inflatable bunkers, and are |
| | | | commonly used for competition paintball. Many |
| Tag and Play · Tag and Play is commonly | | | | Sup’ Air fields have interestingly |
| played by newer players, and is great for | | | | shaped bunkers, such as snaked, |
| helping any player practice their skills. The | | | | “Mâ€s, “Coke Cansâ€, |
| objective of Tag and Play is to shoot players | | | | “Conesâ€, and “Pillsâ€. |
| on the other team. Once you, or another | | | | |
| player from the opposite team is tagged, they | | | | |
| must walk back to the starting location of | | | | Hyperball Field ·Hyperball fields are |
| their team and reengage in the game. Tag and | | | | generally built out of various objects |
| Play usually ends after a certain amount of | | | | usually including, but not limited too, |
| time, and no team really “winsâ€. | | | | boards, car hoods, tires, and tubing; or a |
| | | | combination of all four. Hyperball, like all |
| Top Gun (Iron Man) · Top Gun, commonly | | | | speedball fields, usually hosts very fast |
| referred to as Iron Man is a one vs. one | | | | paced games, and has all sorts of bunkers |
| game. The object is to tag your opponent, | | | | imaginable. |
| before he tags you. The rules are quite | | | | |
| simple, and general Total Elimination rules | | | | Spool Fields ·These fields are made up of |
| apply. | | | | large spools. No, not your grandma’s |
| | | | sewing spools, but the spools that usually |
| Big Game Format · Although Big Game Format | | | | hold large quantities of wire. Spool fields |
| is not an actual game of paintball, it is | | | | are commonly mirrored. Bunkers on spool |
| often used in many large games around the | | | | fields tend to be more limited than of other |
| globe. Big Games usually contain over fifty | | | | speedball fields. Generally, bunkers are one |
| players on the field at once, and can be | | | | spool, or a few spools stacked or standing |
| centered on a fictional adventure, or a | | | | next to each other. |
| reenactment of a historic event. Big Games | | | | |